The Client: Siemens Mobile
 
Siemens AG (based in Berlin and Munich) is a global leader in electronics and electrical engineering, operating in the industry, energy, and health-care sectors.

The Task:
 
To develop an online flash game for Siemens Mobile that would serve as a B2B promotion tool. KEY TEC was tasked with designing a game that would simulate the planning and construction of mobile networks. A game offering a unique playing experience was sought, realistic in its basic features without seeming instructional.



The Goals:


To develop a self-contained game world that integrates product information and company themes while also including natural and topographical features.
A strategy and calculation game was desired in which the player seeks to achieve the highest possible score. In order to make the game interesting, progressive difficulty levels would also be incorporated. High-quality graphics and a vivid interface were also sought.

The Solution:
 
A different map was developed for each of the game’s three levels. Through experimentation the player gradually learns how to optimally position the cellular base stations within the highly varied terrain of each map. Each level is progressively more difficult – the player advances to the next level after achieving network coverage of at least 30%. In addition, a limited amount of time is provided, making speed a main difficulty factor (and allowing all three levels to be played during a single lunch break).
To bring the game screens to life we worked with randomly generated animations. We used few local animations to keep load times short.

 PlaNet BTS